The night is still young and the Party community starts off to find the best Party in town.
For now the streets are full of people but soon the vibe will rise on the dance floors.
Who is the host making the most money out of his guests?
Who throws the coolest Party?
And which Party will end in a brawl?
The Guests
Each player needs his own Dice Party dice set.
A set consists of 60 dice, representing three types of Party guests:
20 cool Party People (yellow dice)
20 high society VIPs (orange dice)
20 experience-driven rowdys, referred to as Mob (red dice)
Game Principles & Goal
In Dice Party each player hosts a Party and competes against his opponents' Partys.
One or more Party guests form a player's Party.
Players execute their turns in clockwise order.
In his turn a player throws his Party (rolls dice) and performs further actions.
The pips on the dice show a guest's alcohol level (just 'level' in the following) – the higher the pips the more drunk the guest!
Each Party starts with few guests and typically grows to become a huge Party during the course of the evening.
Every player always only uses dice from his own stock.
Thus a Party can have 60 guests maximum.
– 2 –
Start of the Evening
Each player builds his starting Party with four guests: 2 Party People and 2 VIPs.
Preparty
All players throw their Party simultaneously to determine the start player.
The Party with the highest total level goes first.
If there is a tie all players throw their Party again.
Party!
During his turn each player performs the following 6 actions.
Throw Party
The player rolls all of his guests (dice) simultaneously.
Escalation?
If there are one or more Mobs present on the Party the player checks if it is escalated.
If the Mobs' total level is higher than the combined Party Peoples' and VIPs' total levels, the Party escalates and the player loses the game immediately.
Millionaire Arrived?
The player checks if a millionaire hits his Party, which is the case if
minimum 5 VIPs have the same level or
minimum 4 VIPs have the same level and no Mob has this exact level
– 3 –
Pickpocket
If the player rolled totally boozy Party People (level 6), he can decide to steal their wallets.
Annoyed, the pickpocketed guests will leave the Party.
The player decides, how many Party People with level 6 he wants to steal from and returns the corresponding dice to his stock.
To keep his wealth in mind, if he steals for the first time, the player removes a yellow dice from his stock and turns it to the number of stolen wallets.
Every time the player steals more wallets from his guests in future turns, he increases this 'counter' dice by one for each stolen wallet.
Provoke Guests
If the player rolled VIPs with level 4 or higher, he can decide to provoke them.
The provoked guests will angrily leave the Party and become snapping Mobs, who together with further Mobs will destabilize the other Partys.
The player decides how many VIPs with level 4 or higher he wants to provoke and removes the chosen dice to his stock.
Important: The player always has to provoke the VIPs with the highest level!
The player chooses the order in which his opponents have to add Mobs to their Partys:
The first opposing Party gets as many Mobs as VIPs have been provoked.
Each following opposing Party gets one less Mob than the previous one.
As soon as each Party has got Mobs once or the number of Mobs becomes 0, no more Mobs will appear.
– 4 –
Party's Growing
The later the hour, the more crowded the Party!
The player sums up his Party Peoples' and VIPs levels. Then he either chooses option a) or option b):
For each 6 Party People level points a VIP hits the Party.
For each 6 VIP level points a Party People hits the Party.
Apply for both a) and b):
If minimum 2 guests hit the Party, additionally half as many Mobs appear as well (rounded up).
The player increases his Party by the corresponding dice.
After the player increased his Party, it becomes the next player's turn and he starts with throwing his Party.
Party Animal – The Full Game
As soon as all players are familiar with Dice Party, they should play several game rounds to identify the real Party Animal.
Apply the following additional rules:
A player gets crowned as 'Party Animal' as soon as he won once with each of the 3 victory conditions.
A player whose Party escalates for the third time may not take part in the following game rounds.
A player may also win if all opponents lose by triple Escalation.
Each player can only win one game round by millionaire. If in a future turn another millionaire arrives for a player already having won this way, he does not win this game round and has to cancel his turn instead (actions 4. – 6. do not take place).
– 5 –
Frequently Overlooked Rules (FAQ)
Is it possible to include the 'counter' dice for stolen wallets in my Party?
No, there is no possibility to make a party guest out of a 'counter' dice.
During the step "Party's Growing" may I voluntarily add less guests to my Party?
No, the player has to decide to exactly use one option. He has to add exactly the number of guests
determined by the total level of the chosen option (sole exception: FAQ 3).
The player has indeed the possibility to reduce the number of his guests by executing the "Provoke Guests"
or the "Pickpocket action" and hence reduce the number of new guests as well.
If the player chooses an option with alcohol level 5 or less, no guest is added to the Party.
What happens if I do not have enough guests in my stock?
If a player has not enough Party People or VIPs in his stock to add the specified number of new guests,
the player has to add as many as possible.
In addition the player also adds less Mobs to his Party (if 2 or more new guests, add half as many, rounded up).
If a player has not enough Mobs in his stock to add the specified number, he does the following:
1. He takes as many Mobs as he still has in his stock and adds them to his Party.
2. For every Mob he does not have, he removes one VIP from his Party.
If it is not possible for him to remove a VIP (because there is no VIP on his Party), he removes a Party People instead.
Checking escalation is taking quite long. Is there a speed-up trick?
The escalation example from the rules shows the presumably easiest variant to check an escalation: Players sort the Party in
small level-equal dice groups "Party People/VIPs = Mobs" to notice if there are any Mobs that cannot be assigned to a group.
If that should be the case, there's an escalation happening.
What happens if my Party is out of guests?
A player without guests goes on playing but is not able to do anything during his turn.
As soon as he gets a Party guest again, he will drop out during his next turn due to an escalation.
– 6 –
The authors like to thank
Asmodee, lautapelit.fi and Panda Game Manufacturing for consequently denying to send some more Eclipse dice,
the artist for her unmatched, fantastic and altruistic graphical design,
all paying guests for their money and their naive courage to support a project like this,
Björn W. for offering a Pantone fan making dice color choices possible,
the dice-color-choice-consulting-team at Panda Game Manufacturing, having sent at least 7 sample dice sets around the world,
the bagger, having wrapped each 3 of all 5001 produced dice in overall 1667 plastic bags,
customs for trouble-free handling of the import,
all test players for their patience and those countless misunderstandings,
you, having bought the original.
Authors
Paul Baade
Christoph Quadfasel
Tobias Wörenkämper
Artwork
Yoko Alexandra Hagino
Paying Guests
David Fritz
Daniel Hoffmann
Alexandra Keyling
Niko Kwekkeboom
Andrej Merkus
Gerhard Quadfasel
André Wuthenow
Test Players
Andi,
Antje,
Azzel B.,
Beate E.,
Annette F.,
Christian K.,
Christian M.,
Christian S.,
Christine,
Christoph P.,
Clara F.,
Deborah H.,
Dennis W.,
Elli,
Felix,
Florian K.,
Glenn S.,
Hanna,
Ines E.,
Jan S.,
Jessica P.,
Kevin R.,
Kevin W.,
Lars E.,
Mari Z.,
Monika W.,
Niklas W.,
Nina B.,
Richard P.,
Robert G.,
Sandra M.,
Saskia W.,
Stefan,
Timo D.,
Udo W.
und Wolfgang H.
– 7 –
Party Guests
Party People
VIP
Mob
Start of Game
Starting Party:
Player with highest roll goes first.
Turn Overview
Throw Party
roll all of or your guests simultaneously
Escalation?
level> level+ level
Millionaire Arrived?
5with same levelor
4with same level & nowith this level
Pickpocket
optionally removewith level 6 and increase counter dice
Provoke Guests
optionally removewith level ≥ 4 (highest first) and assignto opponents
Party's Growing
either add a new for each 6 level pointsto your Party
or add a new for each 6 level pointsto your Party
if 2 or more new guests, add half as many (rounded up) newto your Party
Victory Conditions
All other Partys are escalated.
A millionaire arrives at anyone's Party.
A player has pickpocketed 6 wallets from his guests.
Party Animal (Full Game)
Game end: A player wins once with each of the 3 victory conditions.
Each player whose Party escalates for the third time loses and may no longer party.
Each player can win by millionaire only once (cancel turn if another millionaire arrives).